Finish Commands
Finishers space a regular component of Kingdom Hearts" combat, usually showing up at the end of a an easy melee combo. In Kingdom mind 2, magic spells could additionally be used as finishers. In BBS, not only do you have continual combo finishers, yet the much more impressive Finishers that unlock after filling a gauge that appears above the Command Deck.
You are watching: Birth by sleep terra finish commands
Filling this gauge requires properly hitting enemies. It can be with continuous hits or Commands, as long as they connect.
You seem to be invincible to attacks during the Finisher animations. If you are lucky, they have the right to be pretty advantageous in more tough battles.
Terra
![]() ![]() |
Level 1 finish Commands
Name | Requirement |
Finish | Equipped in ~ the start |
"Smite foes with a powerful jumping attack."
This is a pretty straightforward three-hit combo. Not lot to say around this.
Level 2 complete Commands
Name | Requirement |
Heat cut 1 | While in Finish, activate the Firestorm Command layout 8 times |
Rising absent 1 | While in Finish, knife 2000 CP |
Gold Rush | While in Finish, collection 1000 munny |
"Frizzle foes with a fiery turn attack."
Has a wide variety horizontally, but doesn"t always hit aerial enemies relying on their height.
Rising absent 1"Bring opponents down with a rotate attack and jumping attack."
This is a right upgrade native the conventional Finish. It"s a comparable animation, however there are five hits instead of three.
Gold Rush"Perform a leaping strike that sometimes reasons enemies to drop munny."
A one-hit attack. If enemies are moving away from girlfriend they deserve to avoid the attack entirely.
Level 3 finish Commands
Name | Requirement |
Ramuh"s Judgement | While in rising Rock 1, activate the Thunderbolt Command style 12 times |
Rising absent 2 | While in increasing Rock 1, earn 4200 CP |
Twisted Hours | While in climbing Rock 1 or yellow Rush, take 7000 steps |
Surprise! 1 | While in gold Rush, collect 1400 munny |
"Cloak you yourself in lightning and also perform a flurry of quick attacks, then press at the right time to follow v a jumping attack."
There room a couple of horizontal slashes, then an overhead smash after the prompt.
Rising rock 2"Smite enemies with a spin attack and jumping attack, after i beg your pardon boulders burst native the ground and also knock foes into the air."
As climbing Rock 1, however the final assault creates a stalagmite the knocks enemies into the air and also deals secondary strike.
Twisted Hours"Press in ~ the ideal times to throw the Keyblade at the foe repeatedly. Inflicts Stop and Slow on part foes."
Do you usage Strike Raid? This Finisher is 3 Strike Raids in a row, except there are likewise status effects. It"s a lengthy animation, but if girlfriend don"t press , it ends early.
Surprise! 1"Focus your power and then unleash a jumping attack. Push the switch shown and also you will earn prizes."
It"s a solitary attack that renders an enemy drop extra munny, D-Link pieces, and HP orbs. There space so many much better Finishers.
Level 4 end up Commands
Name | Requirement |
Dark Star 1 | While in climbing Rock 2, defeat 420 Unversed |
Heal Strike | While in climbing Rock 2, live v an assault thanks to Once an ext or 2nd Chance 5 times |
Random End | While in Twisted Hours, take 8000 steps |
Surprise! 2 | While in Twisted hrs or Surprise! 1, collection 5200 munny |
"Smite enemies with spin and jumping attacks, then finish by sending a meteor crashing under upon them. Blinds and also stuns foes."
As increasing Rock 2, other than instead of a stalagmite from the ground, a tiny meteor crashes down.
Heal Strike"Press at the ideal times for a collection of charging and spin attacks. The spin assaults restore her HP."
There are just three presses in this Finisher. The two spin assaults give girlfriend HP back, even if it is or not you hit v those attacks. Complimentary healing! This Finisher is great for boss battles.
Random End"Press in ~ the right times come cause an adverse status impacts with Keyblade throws and charging and also jumping attacks."
As Timeless Hours, yet one win Raid rather of three, complied with by what looks choose a Blitz. Nice good.
Surprise! 2"Focus her power and then unleash a jumping attack. Push all three of the buttons displayed to earn many prizes."
As Surprise! 1, yet you struggle random confront buttons 3 times. The result effect, assuming you don"t miss out on a prompt, is a reasonably wide spin strike that drops numerous munny, D-link orbs, and HP orbs.
Level 5 end up Commands
Name | Requirement |
Dark Star 2 | While in Dark Star 1, defeat 550 Unversed |
Explosion | While in Dark Star 1, knife 6400 CP |
"Smite enemies with a rotate attack and also jumping attack, then finish by raining meteors under upon them. Blinds and stuns foes."
As Dark Star 1, but multiple meteors come under at the end.
Explosion"Smite adversaries with a powerful jumping attack that reasons a substantial explosion and also stuns enemies caught in the blast."
As Terra"s typical Finish, yet with a fee time and a much bigger area ~ above the damage.
Level 6 end up Commands
Name | Requirement |
Demolition | While in Dark Star 2, collect 10000 CP |
"Rain meteors down on enemies and trigger explosions. Usage the left rod to move the marker along the ground and also direct the meteor strikes."
You are basically moving Tetris pieces follow me the ground. There is around a two second window to target the pieces, however you can"t actually move it every that much away indigenous Terra. The animation has a set length, for this reason if you operation out of enemies prior to the computer animation is over, girlfriend just need to sit there and wait for it come end.
This shows up as Terra"s Level 3 D-Link Finisher as well.
Learning every one of Terra"s Finish commands will unlock one Achievement.
The Warrior: TerraLearn all of Terra"s complete Commands.

1 guide



Level 1 end up Commands
Name | Requirement |
Finish | Equipped at the start |
"Punish foes with a flurry of fast attacks."
Pretty self-explanatory here. There are fairly a couple of hits in this animation, which is nice.
Level 2 finish Commands
Name | Requirement |
Heat slash 1 | While in Finish, activate the Firestorm Command style 8 times |
Air Flair 1 | While in Finish, knife 2000 CP |
Gold Rush | While in Finish, collection 1000 munny |
"Frizzle foes with a fiery rotate attack."
Has a wide variety horizontally, however doesn"t always hit aerial enemies depending on their height.
Air Flair 1"Knock adversaries into the air with a flurry of wind-powered attacks. Stuns some foes."
A slightly more powerful version of the basic Finish. It"s fine. It doesn"t really hit aerial enemies, which is really terrible in areas like Radiant Garden.
Gold Rush"Perform a leaping strike the sometimes reasons enemies come drop munny."
A one-hit attack. If opponents are moving away from girlfriend they have the right to avoid the attack entirely.
Level 3 complete Commands
Name | Requirement |
Ramuh"s Judgment | While in waiting Flair 1, activate the Thunderbolt Command style 12 times |
Air Flair 2 | While in wait Flair 1, earn 4000 CP |
Twisted Hours | While in wait Flair 1 or gold Rush, take 7000 steps |
Surprise! 1 | While in gold Rush, collection 1400 munny |
"Cloak yourself in lightning and also perform a flurry of quick attacks, then push in ~ the ideal time come follow with a jumping attack."
There space a pair of horizontal slashes, then an overhead smash after ~ the prompt.
Air Flair 2"Knock adversaries into the air through a flurry the wind-powered attacks and a rotate attack."
As air Flair 1, yet there is an additional attack in ~ the end in the kind of one aerial spiral.
Twisted Hours"Press in ~ the best times to litter the Keyblade in ~ the foe repeatedly. Inflicts Stop and Slow on some foes."
Do you use Strike Raid? This Finisher is three Strike Raids in a row, other than there are likewise status effects. It"s a lengthy animation, yet if girlfriend don"t push , it ends early.
Surprise! 1"Focus your power and also then unleash a jumping attack. Press the button shown and also you will certainly earn prizes."
It"s a single attack that renders an foe drop extra munny, D-Link pieces, and also HP orbs. There room so many better Finishers.
Level 4 complete Commands
Name | Requirement |
Air Flair 3 | While in wait Flair 2, take it 4500 steps |
Heal Strike | While in wait Flair 2, live v an attack thanks to Once more or second Chance 5 times |
Surprise! 2 | While in Twisted hrs or Surprise! 1, collection 5200 munny |
"Punish foes through a flurry of wind-powered attacks, then mop up with several spin attacks. Stuns part foes."
As air Flair 2, however with a 2nd aerial spin in ~ the end. Opponents rarely live through this assault to it is in stunned.
Heal Strike"Press in ~ the appropriate times because that a collection of charging and spin attacks. The spin assaults restore her HP."
There are just three presses in this Finisher. The two spin assaults give friend HP back, whether or not you hit v those attacks. Cost-free healing! This Finisher is great for boss battles.
Surprise! 2"Focus her power and also then unleash a jumping attack. Press all three of the buttons displayed to earn many prizes."
As Surprise! 1, however you fight random challenge buttons three times. The result effect, assuming girlfriend don"t miss a prompt, is a reasonably wide spin assault that drops several munny, D-link orbs, and HP orbs.
Level 5 complete Commands
Name | Requirement |
Air Flair 4 | While in air Flair 3, take 7000 steps |
Explosion | While in air Flair 3, knife 6400 CP |
Celebration | While in Surprise! 2, collect 7000 munny |
"Punish foes with a flurry of wind-powered attacks, climate mop increase with number of spin attacks. Always stuns enemies."
As air Flair 3, but with yet one more spin attack on the end. Opponents rarely live with the first couple of attacks, make the upwards strikes pointless. I strongly dislike this whole chain.
Explosion"Smite enemies with a powerful jumping assault that causes a substantial explosion and stuns enemies captured in the blast."
As Terra"s Level 1 D-Link Finish, however with a charge time and a much larger area top top the damage.
Celebration"Finish with a hit of luck the brings tons of munny and prizes raining down."
This is a monster one. Ventus go a tiny twirl through his Keyblade, then part prizes drop down from the sky. That doesn"t appear to do any type of damage come enemies, and also by the time you unlock this friend shouldn"t need a complete Command to restore your HP. Could be a good way to obtain D-Link drops, though?
Level 6 finish Commands
Name | Requirement |
Stratosphere | While in air Flair 4, defeat 800 enemies |
"Press the best buttons because that whirlwind boosts that lug you crashing under on foes. Complete with a dive the triggers a terrible storm."
Several face buttons will appear on the screen. Fight them to perform a dive attack. It"s quite simple, and actually a fairly quick animation.
This appears as Ven"s Level 3 D-Link Finisher together well.
Learning every one of Ventus" Finish commands will unlock one Achievement.
Level 1 finish Commands
Name | Requirement |
Finish | Equipped at the start |
"Launch orbs of magic upward and knock surrounding adversaries into the air."
Aqua summons two orbs that swirl around and also upwards. Has a pretty decent area the effect.
Level 2 end up Commands
Name | Requirement |
Heat slash 1 | While in Finish, activate the Firestorm Command style 8 times |
Magic Pulse 1 | While in Finish, knife 2000 CP |
Gold Rush | While in Finish, collect 1000 munny |
"Frizzle foes through a fiery spin attack."
Has a wide selection horizontally, however doesn"t constantly hit aerial enemies depending upon their height.
Magic Pulse 1"Launch orbs the magic upward and also knock surrounding opponents into the air. Confuses part foes."
As Aqua"s typical Finish, but with three orbs instead of two. The looks prefer the selection is a bit larger as well.
Gold Rush"Perform a leaping strike that sometimes reasons enemies to drop munny."
A one-hit attack. If adversaries are moving away from friend they can avoid the attack entirely.
Level 3 finish Commands
Name | Requirement |
Heat slash 2 | While in warmth Slash 1, activate the Fire Storm Command format 12 times |
Ramuh"s Judgment | While in Magic Pulse 1, activate the Thunderbolt Command layout 12 times |
Magic Pulse 2 | While in Magic Pulse 1, knife 3800 CP |
Twisted Hours | While in Magic Pulse 1 or yellow Rush, take 7000 steps |
Surprise! 1 | While in yellow Rush, collect 1400 munny |
"Cloak you yourself in fire and perform a jumping attack, then push at the right time to follow with a rotate attack."
The description is quite accurate, actually. The is straight up much better than warmth Slash 1.
Ramuh"s Judgment"Cloak yourself in lightning and also perform a flurry of rapid attacks, then push in ~ the best time come follow v a jumping attack."
There space a couple of horizontal slashes, climate an overhead smash after ~ the prompt.
Magic Pulse 2"Launch orbs of magic upward, confound or freezing part foes."
As Magic Pulse 1, yet with added status effects.
Twisted Hours"Press in ~ the best times to throw the Keyblade in ~ the adversary repeatedly. Inflicts Stop and Slow on part foes."
Do you use Strike Raid? This Finisher is three Strike Raids in a row, except there are likewise status effects. It"s a lengthy animation, yet if friend don"t press , it end early.
Surprise! 1"Focus her power and then unleash a jumping attack. Push the button shown and you will earn prizes."
It"s a single attack that provides an enemy drop extra munny, D-Link pieces, and also HP orbs. There are so many better Finishers.
Level 4 end up Commands
Name | Requirement |
Magic Pulse 3 | While in Magic Pulse 2, defeat 350 enemies |
Heal Strike | While in Magic Pulse 2, live v an attacks thanks to Once more or second Chance 5 times |
Surprise! 2 | While in Surprise! 1, collection 5200 munny |
"Launch orbs the magic increase which confuse, freeze, or bind part foes."
As Magic Pulse 2, but with however another new status effect. There are likewise four orbs now, fairly than three. In ~ this point, it is highly unlikely opponents will live with this Finisher to acquire a status effect.
Heal Strike"Press in ~ the ideal times for a collection of charging and also spin attacks. The spin assaults restore her HP."
There are only three presses in this Finisher. The two spin attacks give friend HP back, even if it is or no you hit v those attacks. Totally free healing! This Finisher is great for ceo battles.
Surprise! 2"Focus her power and then unleash a jumping attack. Push all three of the buttons displayed to earn numerous prizes."
As Surprise! 1, however you struggle random face buttons 3 times. The result effect, assuming you don"t miss a prompt, is a relatively wide spin attack that drops lots of munny, D-link orbs, and also HP orbs.
Level 5 end up Commands
Name | Requirement |
Magic Pulse 4 | While in Magic Pulse 3, loss 500 enemies |
Explosion | While in Magic Pulse 3, knife 6400 CP |
Ice Burst | While in Magic Pulse 3, activate the Diamond Dust Command format 15 times |
"Press in ~ the right times to repeatedly launch orbs of magic upward which freeze, bind, or cause other an unfavorable status effects."
There are three sets of orbs that come out, assuming you hit the button. Each wave has much more orbs 보다 the last, and also the range is certain incredible.
Explosion"Smite enemies with a powerful jumping attack that reasons a huge explosion and stuns enemies recorded in the blast."
As Terra"s Level 1 D-Link Finish, but with a charge time and a much bigger area ~ above the damage.
Ice Burst"Perform a rotate attack, climate follow with a series of Blizzard blasts."
The spinning strike is similar to warm Slash 1, however with three Blizzards. There are no switch prompts, which is nice, and also Blizzard moves through enemies.
See more: If Two Organisms Are In The Same Phylum, Which Other Classification Category Must They Also Share?
Level 6 complete Commands
Name | Requirement |
Teleport Spike | While in Magic Pulse 4, loss 800 enemies |
"Generate several magic orbs, then push the buttons presented to launch castle toward adversaries as you teleport native orb come orb."
I love Teleport Spike. Aqua summons nine orbs, and as you hit lock shoot down and home in ~ above enemies. This is good in fights with several enemies, and also continues come be great in boss battles. By far the ideal Finish Command Aqua has. If you operation out of targets, stop pushing to end the computer animation early.