Catacombs
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Head down and left. Walk with the conserve point.
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At the finish of this area, you"ll find a Bloodstone.
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Slash the wall surface to the left that the Bloodstone. You"ll discover a cat-eye circlet. Walk ideal until you with a big room with three Gremlins.
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When you obtain to this room, fall down and go left.
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Break open the coffins to expose Blood Skeletons and also Monster Vial 3s. Save walking left.
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Kill the dig Keepers and Hellfire Beast. Store going left.
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When you get to the Discus Lord, use the black Fireball spell come make short work that him. Paris up together a bat, quit the pots to the right.
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Also make certain to smash the wall surface on the left side of this top area to obtain an Icebrand. Go back to the Discus Lord, ruin him, and also keep walking left.
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When you get to the upright passageway with the Gremlins and also Thornweeds, head left. There"s nothing of interest in this room, for this reason head up and to the right.
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Pass with the save allude to gain Walk Armor. Head out this room and go come the top left room. Prepare yourself for a bossfight v Granfaloon.
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Granfaloon is a large mass that undead bodies. In ~ first, every Granfaloon deserve to do is drop these bodies on peak of you. Cut away at these bodies and also at Granfaloon.
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Eventually, Granfaloon"s tendrils will be exposed. Store hacking away at the middle section of Granfaloon until his facility is vulnerable.
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Granfaloon can shoot laser beams the end of his tendrils. It is in careful.
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Once Granfaloon is defeated, head left.
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Eventually, you will certainly recieve the Mormegil. Backtrack right until you reach the large room with 3 Gremlins.
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Once girlfriend arrive, start heading right.
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"Slimes (both Green and also Red) can"t be hurt through "cut" weapons. However, you have the right to use the powder item in among the candle in this room to damages them. Girlfriend can also use a double-jump-kick (as pictured) or a order to damages them.
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When you reach a yes, really dark room, rotate Alucard right into a bat, and also use Echolocation by pressing Triangle. Very closely navigate your way through the spike maze.
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Continue exploring the area until you reach a dead finish with the Spike Breaker armor. Slash the wall to the prompt left to recieve a library card. Usage the library map to walk to the Library.
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Exit the Library and also go to the external Wall. Walk to the teleport room. Teleport come the horse (Castle Entrance).
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More Castlevania: Symphony that the Night Walkthroughs
This Castlevania: Symphony of the Night walkthrough is divided into 34 full pages.