many finish regulates have a couple of different options for just how to acquire to the following level, and I recognize that certain actions if fighting will create exp in the direction of the next level of a certain type. How have the right to I know just how to level every one? Is that trial and also error only, or is over there someway in game? and what room the requirements for every level of finish regulates for each character?


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It cannot be perceived from within the game, but here is the break down for every the finishers for each character. Every images and also info taken native the KH Wiki.

Aqua

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Level 1

Finish Default Swirling magic orbs that knock adversaries up

Level 2

Magic Pulse 1 Earn 2000 CP (Command Points) with finish equipped spinning orbs that have actually a 25% chance to confuse enemiesGold Rush Collect 1000 munny with end up equipped Jumping cut that fall munny

Level 3

Heat cut 2 Use Firestorm command style 12 time with heat Slash 1 equipped Flaming spinMagic Pulse 2 Earn 3800 CP v Magic Pulse 1 equipped turn orbs that have actually a 50% chance to confuse or frozen enemiesTwisted Hours Walk 7000 steps with Magic Pulse 1 or Gold sirloin equipped to win raid v 50% opportunity to sluggish or prevent enemiesSurprise! 1 Collect 1400 munny with Gold rush equipped slash that autumn munny and hp if prompted button is hit

Level 4

Magic Pulse 3 Defeat 350 opponents with Magic Pulse 2 equipped turn orbs that have actually a 75% chance to confuse, freeze, or remote enemiesHeal Strike Survive 5 lethal blows with second Chance or Once an ext while Magic Pulse 2 is equipped Spin strike that recovers HPSurprise! 2 Collect 5200 munny if Twisted hrs or Surprise! 1 is equipped cut that autumn munny and also hp if prompted button is hit

Level 5

Magic Pulse 4 Defeat 500 enemies with Magic Pulse 3 equipped turn orbs that stun enemies

Level 6

Teleport Spike Defeat 800 opponents while Magic Pulse 4 is equipped Fire 8 power orbs in ~ enemies

Terra

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Level 1

Finish Default Jumping 4-hit combo

Level 2

Heat slash 1 Use Firestorm command layout 8 times with finish equipped Flaming SpinRising absent 1 Earn 2000 CP (Command Points) with end up equipped 4-hit combo v 50% chance to shock enemiesGold Rush Collect 1000 munny with finish equipped Jumping slash that drops munny

Level 3

Ramuh"s Judgment Use Thunderbolt command format 12 times with increasing Rock 1 equipped Thunder based 4-hit comboRising absent 2 Earn 3800 CP with increasing Rock 1 equipped 4-hit combo v 50% possibility to stun enemiesTwisted Hours Walk 7000 actions with rising Rock 1 or Gold rush equipped to win raid v 50% possibility to slow or avoid enemiesSurprise! 1 Collect 1400 munny through Gold rush equipped slash that drops munny and also hp if prompted switch is hit

Level 4

Dark Star 1 Defeat 420 adversaries with rising Rock 2 equipped rotate attack and meteor with 50% possibility to stun or remote enemiesHeal Strike Survive 5 lethal blows with 2nd Chance or Once an ext while climbing Rock 2 is equipped Spin attack that recovers HPRandom End Walk 8000 actions while Twisted hours or Surprise! 1 is equipped Random assault with 50% chance to inflict status effectSurprise! 2 Collect 5200 munny while Twisted hrs or Surprise! 1 is equipped cut that drops munny and hp if prompted switch is hit

Level 5

Dark Star 2 Defeat 550 opponents with Dark Star 1 equipped turn attack and also 3 meteors through 50% chance to stun or remote enemiesExplosion Earn 6400 CP v Dark Star 1 equipped KABOOM!!! (and stun enemies)

Level 6

Demolition Earn 10,000 CP if Dark Star 2 is equipped 5 target explosions with 50% chance to stun

Ven

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Level 1

Finish Default quick 5-hit combo

Level 2

Heat cut 1 Use Firestorm command layout 8 times with finish equipped Flaming SpinAir Flair 1 Earn 2000 CP (Command Points) with complete equipped 4-hit spin with 25% possibility to stunGold Rush Collect 1000 munny with finish equipped Jumping slash that drops munny

Level 3

Ramuh"s Judgment Use Thunderbolt command layout 12 times with Air Flair 1 equipped Thunder based 4-hit comboAir Flair 2 Earn 4000 CP with Air Flair 1 equipped 6-hit spin with 50% opportunity to stunTwisted Hours Walk 7000 steps with waiting Flair 1 or Gold sirloin equipped win raid with 50% opportunity to slow-moving or avoid enemiesSurprise! 1 Collect 1400 munny with Gold rush equipped cut that fall munny and also hp if prompted switch is hit

Level 4

Air Flair 3 Walk 4500 steps with air Flair 2 equipped 8-hit spin v 50% possibility to stunHeal Strike Survive 5 lethal blows with second Chance or Once more while waiting Flair 2 is equipped Spin assault that recovers HPSurprise! 2 Collect 5200 munny while Twisted hrs or Surprise! 1 is equipped slash that drops munny and hp if prompted button is hit

Level 5

Air Flair 4 Walk 7000 actions with waiting Flair 3 equipped 10-hit spin and stunExplosion Earn 6400 CP with Air Flair 3 equipped KABOOM!!! (and shock enemies)

Level 6

Stratosphere Defeat 800 opponents while wait Flair 4 is equipped Leaping strikes