What room the yes, really benefits v each choice? I know Sword will provide you an ext STR, however in higher difficulties would certainly that even matter? friend won't be able to kill bosses quicker. Shield gives you much more Item slots (which is helpful) and also Staff provides you more MP bars.

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Is that it though? are there any an ext benefits through them? because that MAX challenge through both games, is the Sword type of do you right into a Glass Cannon? powerful strikes, however lack the Defense or Magic to aid you out.


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level 1
· 4y
I can't really say much about KH1 since I play that video game a lifetime ago and can't also recall what my an option was or if it had actually any impact at all. However, because that KH2 it's generally created that picking Shield is the finest decision for harder difficulties, together it inffluences level up ability order, and Shield route allows Sora to learn 2nd Chance much earlier (lvl 40ish in contrast to Sword's lvl70+).


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level 1
· 4y

As much as i know, statswise it will certainly make a considerable difference in ~ the beginning, yet by the finish of the video game your stats need to be pretty lot evened out to the point where your starting decision doesnt issue THAT much. Certain if you pick sword you'll it is in slightly stronger than someone who picked shield, yet it's absolutely not something so incredibly noticeable that renders the gameplay completely different. The big real distinction is the capacity learning order.

The single major exception is picking staff in KH1. The extra MP it offers you have the right to not be derived in any type of other way, so if you pick anything rather you're stuck with less MP forever (that's why anyone picks Staff when playing ~ above LV1).


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level 1
· 4y
The one that chooses the Rod

In Kingdom hearts 1 only, everything Weapon you pick predictably makes you begin with extra points in the Stat. Every little thing you provide up will acquire lowered aswell. So because that example, picking Sword and also giving up Shield provides you the can be fried Glass Cannon Loadout in ~ the Beginning. The slight exemption to this is that offering up the Staff additionally makes you begin with less AP in enhancement to just 1 MP (instead that 2/3).

In both KH1 and also 2, whatever Weapon girlfriend pick likewise dictates the order of ability you acquire from leveling up. It's no Cookie Cutter exact, yet generally speaking:

Sword concentrates on efficient Combat very first (with Melee having greater priority, obviously) and passive Bonus impacts last.

See more: Fraction Calculator: 2/4 + 3/4 - 2/3 ? Fraction Calculator: 2/4 + 3/4

Staff prioritizes Magic end Melee, predictably, yet goes last with protective Things like 2nd Chance (since a wizard isn't an alleged to was standing on the Frontline!)

And lastly, Shield generally concentrates on having actually Longtime energy (Leaf Bracer, second Chance, etc) first, then Melee and THEN Magic at the very end.