This is a subject which has constantly baffled me, due to the fact that there does not seem to be any type of rhyme or factor to it. To it is in clear, I'm talking around stuff like Ground types being immune come Thunder Wave, yet Normal types not being immune to confuse Ray.
You are watching: Does sleep powder work on grass types
This has been ~ above my trial and error to-do list for a while, yet I think this is important sufficient that someone must have currently tested it. So is there like a master list of which moves are influenced by immunities, and also which space not?
Poisoned/ badly poisoned walk not influence steel or poison.
Burn walk not impact fire types.
Genderless have the right to not autumn in love (which is sad both mechanicaly and thematically)
Abilities that carry out immunity come the move kind typicaly bring that immune to the effect (flash fire stop will-o-wisp , lightning rod stops thunderwave, etc.)
Grass varieties are immune to sleep powder and spore, however not various other sleep inducing moves. (I can't psychic if grass whistle works or not)
Glare permits ground species to be paralyzed, yet is a normal form move and also i carry out not know if it affects ghosts (i beleive yes, however I'll must do some testing) very same with sing. Which renders sense due to the fact that ghost form confuse ray impacts normal types.
Note that if a steel or poison form becomes poisened (having a kind change) then regains poison or steel typing it will not get rid of the status and also the statis will persist.
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level 2
· 5y
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Grass varieties are immune to the same powder moves the Overcoat and Safety Goggles users room (not weather however). That includes Effect Spore, shock Spore, toxicity Powder, rage Powder, Powder, and also Cotton Spore.
Glare hits Ghost varieties in Gen I, IV, V, VI, and also VII, but not II and also III.
Also, the only way that Pokemon can become cured of standing is through Purify, Rest, Refresh, or skill Swapping an capacity such as Limber to that Pokemon.
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level 2
Op · 5y
Hey I evaluate the moral attempt to help, but every one of these room ones I already knew. Which is fine, probably some other human being don't, so take the upvoted anyway.
To it is in clear, I'm an ext talking around status moves that perform things various other than cause status effects, an especially some that the more rare/obscure moves. Because that example, space Steel species hit by venom Drench if they have been poisoned by corrosion? can Dark species be lifted up by Telekinesis? space ground species affected through Eerie Impulse? walk Sap Sipper absorb Grass Whistle?
I don't especially care around the price the any type of one of those details questions. I'm make the efforts to check out if there are any type of general rule that deserve to be teased out. Because that example, I understand Ghost and also Normal types typically are not immune to each other's standing moves, but I don't think this is universally true.
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level 2
· 5y
Good list, but you claimed flash fire users space immune come ember, i m sorry is true yet I think you supposed will-o-wisp. Also, not a condition effect, yet grass species are likewise immune come leech seed, which is nice to know.
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level 1
· 5y
Ground type pokemon can be paralyzed through static together well, though thats no a status move.
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level 1
· 5y
The one true Chesnaught
I think it's more of a flavor concern for how Status moves connect with types. Thunder tide cannot paralysis a Ground kind as Thunder Wave needs to make call with the targets skin - or fine the closest thing a Pokemon can have come skin (looking in ~ you Ghost types). But a Normal type can quiet be puzzled by Confuse ray ( a Ghost form attack) because the move isn't making call - it's simply a bright speed of irradiate that reasons the target to it is in disorientated.
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level 2
Op · 5y
Status moves never ever make contact.
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level 1
· 5y
Heh
thunder wave doesn't work on floor or electrical stun spore doesn't work on electrical spore doesn't job-related on grass fire species can't it is in burned specific abilities (oblivious, limber, bulletproof) grant immunities steel species can't it is in poisoned poison types can't it is in poisoned and also clear toxicity spikes if grounded
the thunder wave instance makes sense, due to the fact that electricity deserve to be nullified if grounded. However, the sleep powder/spore point doesn't make sense (one works on grass, one doesn't)
apparently there to be a list at some point (http://pokemondb.net/pokebase/203891/what-status-moves-do-dont-work-based-on-type-immunities mentions it), but I can't discover it.
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level 2
· 5y
Are you sure sleep powder functions on grass types? Last i checked, as of gen VI, grass types are immune to all spore and also powder moves.
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